Reset the scene
| 227 | |
| 228 | // Reset the scene |
| 229 | void BridgeScene::reset() { |
| 230 | |
| 231 | SceneDemo::reset(); |
| 232 | |
| 233 | destroyPhysicsWorld(); |
| 234 | createPhysicsWorld(); |
| 235 | initBodiesPositions(); |
| 236 | } |
nothing calls this directly
no outgoing calls
no test coverage detected