Reset the scene
| 161 | |
| 162 | /// Reset the scene |
| 163 | void BoxTowerScene::reset() { |
| 164 | |
| 165 | SceneDemo::reset(); |
| 166 | |
| 167 | destroyPhysicsWorld(); |
| 168 | createPhysicsWorld(); |
| 169 | initBodiesPositions(); |
| 170 | } |
nothing calls this directly
no outgoing calls
no test coverage detected