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hub / github.com/DanielChappuis/reactphysics3d / isNull

Method isNull

testbed/opengl-framework/src/maths/Vector3.h:175–177  ·  view source on GitHub ↗

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173 }
174
175 bool isNull() const {
176 return( x == 0. && y == 0. && z == 0. );
177 }
178
179 // Clamp the values between 0 and 1
180 Vector3 clamp01() {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected