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github.com/DanielChappuis/reactphysics3d
/ isNull
Method
isNull
testbed/opengl-framework/src/maths/Vector3.h:175–177 ·
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173
}
174
175
bool isNull() const {
176
return( x == 0. && y == 0. && z == 0. );
177
}
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// Clamp the values between 0 and 1
180
Vector3 clamp01() {
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