Destroy the VBO
| 79 | |
| 80 | // Destroy the VBO |
| 81 | void VertexBufferObject::destroy() { |
| 82 | |
| 83 | // Delete the vertex buffer object |
| 84 | if (mVertexBufferID != 0) { |
| 85 | glDeleteFramebuffers(1, &mVertexBufferID); |
| 86 | mVertexBufferID = 0; |
| 87 | } |
| 88 | } |
nothing calls this directly
no outgoing calls
no test coverage detected