Bind the VAO
| 72 | |
| 73 | // Bind the VAO |
| 74 | inline void VertexArrayObject::bind() const { |
| 75 | assert(mVertexArrayID != 0); |
| 76 | |
| 77 | // Bind the VAO |
| 78 | glBindVertexArray(mVertexArrayID); |
| 79 | } |
| 80 | |
| 81 | // Unbind the VAO |
| 82 | inline void VertexArrayObject::unbind() const { |
nothing calls this directly
no outgoing calls
no test coverage detected