Return true if the mesh has a texture for a given part of the mesh and if it also have texture coordinates
| 357 | // Return true if the mesh has a texture for a given part of the mesh and if it |
| 358 | // also have texture coordinates |
| 359 | inline bool Mesh::hasTextureForPart(uint part) const { |
| 360 | return hasUVTextureCoordinates() && mTextures.count(part); |
| 361 | } |
| 362 | |
| 363 | // Return true if the mesh has a texture (and texture coordinates) for at least one |
| 364 | // part of the mesh |
nothing calls this directly
no outgoing calls
no test coverage detected