Enable the light
| 117 | |
| 118 | // Enable the light |
| 119 | inline void Light::enable() { |
| 120 | |
| 121 | mIsActive = true; |
| 122 | |
| 123 | // Enable the light |
| 124 | //glEnable(GL_LIGHTING); |
| 125 | //glEnable(GL_LIGHT0 + mLightID); |
| 126 | } |
| 127 | |
| 128 | // Disable the light |
| 129 | inline void Light::disable() { |
nothing calls this directly
no outgoing calls
no test coverage detected