Destructor
| 35 | |
| 36 | // Destructor |
| 37 | Line::~Line() { |
| 38 | |
| 39 | |
| 40 | } |
| 41 | |
| 42 | // Render the sphere at the correct position and with the correct orientation |
| 43 | void Line::render(openglframework::Shader& shader, const openglframework::Matrix4& worldToCameraMatrix) { |
nothing calls this directly
no outgoing calls
no test coverage detected