Update the transform matrix of the object
| 95 | |
| 96 | // Update the transform matrix of the object |
| 97 | inline void Box::updateTransform(float interpolationFactor) { |
| 98 | mTransformMatrix = computeTransform(interpolationFactor, mScalingMatrix); |
| 99 | } |
| 100 | |
| 101 | // Return the collider |
| 102 | inline rp3d::Collider* Box::getCollider() { |