Draw an AABB
| 67 | |
| 68 | // Draw an AABB |
| 69 | void DebugRenderer::drawAABB(const AABB& aabb, uint32 color) { |
| 70 | |
| 71 | const Vector3& min = aabb.getMin(); |
| 72 | const Vector3& max = aabb.getMax(); |
| 73 | |
| 74 | // Bottom edges |
| 75 | mLines.add(DebugLine(Vector3(min.x, min.y, max.z), Vector3(max.x, min.y, max.z), color)); |
| 76 | mLines.add(DebugLine(Vector3(max.x, min.y, max.z), Vector3(max.x, min.y, min.z), color)); |
| 77 | mLines.add(DebugLine(Vector3(max.x, min.y, min.z), Vector3(min.x, min.y, min.z), color)); |
| 78 | mLines.add(DebugLine(Vector3(min.x, min.y, min.z), Vector3(min.x, min.y, max.z), color)); |
| 79 | |
| 80 | // Top edges |
| 81 | mLines.add(DebugLine(Vector3(min.x, max.y, max.z), Vector3(max.x, max.y, max.z), color)); |
| 82 | mLines.add(DebugLine(Vector3(max.x, max.y, max.z), Vector3(max.x, max.y, min.z), color)); |
| 83 | mLines.add(DebugLine(Vector3(max.x, max.y, min.z), Vector3(min.x, max.y, min.z), color)); |
| 84 | mLines.add(DebugLine(Vector3(min.x, max.y, min.z), Vector3(min.x, max.y, max.z), color)); |
| 85 | |
| 86 | // Side edges |
| 87 | mLines.add(DebugLine(Vector3(min.x, min.y, max.z), Vector3(min.x, max.y, max.z), color)); |
| 88 | mLines.add(DebugLine(Vector3(max.x, min.y, max.z), Vector3(max.x, max.y, max.z), color)); |
| 89 | mLines.add(DebugLine(Vector3(max.x, min.y, min.z), Vector3(max.x, max.y, min.z), color)); |
| 90 | mLines.add(DebugLine(Vector3(min.x, min.y, min.z), Vector3(min.x, max.y, min.z), color)); |
| 91 | } |
| 92 | |
| 93 | // Draw a box |
| 94 | void DebugRenderer::drawBox(const Transform& transform, const BoxShape* boxShape, uint32 colorShape, uint32 colorShapeNormals) { |