Initialize before solving the constraint
| 46 | |
| 47 | // Initialize before solving the constraint |
| 48 | void SolveFixedJointSystem::initBeforeSolve() { |
| 49 | |
| 50 | const decimal biasFactor = BETA / mTimeStep; |
| 51 | |
| 52 | // For each joint |
| 53 | const uint32 nbJoints = mFixedJointComponents.getNbEnabledComponents(); |
| 54 | for (uint32 i=0; i < nbJoints; i++) { |
| 55 | |
| 56 | const Entity jointEntity = mFixedJointComponents.mJointEntities[i]; |
| 57 | const uint32 jointIndex = mJointComponents.getEntityIndex(jointEntity); |
| 58 | |
| 59 | // Get the bodies entities |
| 60 | const Entity body1Entity = mJointComponents.mBody1Entities[jointIndex]; |
| 61 | const Entity body2Entity = mJointComponents.mBody2Entities[jointIndex]; |
| 62 | |
| 63 | const uint32 componentIndexBody1 = mRigidBodyComponents.getEntityIndex(body1Entity); |
| 64 | const uint32 componentIndexBody2 = mRigidBodyComponents.getEntityIndex(body2Entity); |
| 65 | |
| 66 | assert(!mRigidBodyComponents.getIsEntityDisabled(body1Entity) || !mRigidBodyComponents.getIsEntityDisabled(body2Entity)); |
| 67 | |
| 68 | // Get the inertia tensor of bodies |
| 69 | mFixedJointComponents.mI1[i] = mRigidBodyComponents.mInverseInertiaTensorsWorld[componentIndexBody1]; |
| 70 | mFixedJointComponents.mI2[i] = mRigidBodyComponents.mInverseInertiaTensorsWorld[componentIndexBody2]; |
| 71 | |
| 72 | const Quaternion& orientationBody1 = mTransformComponents.getTransform(body1Entity).getOrientation(); |
| 73 | const Quaternion& orientationBody2 = mTransformComponents.getTransform(body2Entity).getOrientation(); |
| 74 | |
| 75 | // Compute the vector from body center to the anchor point in world-space |
| 76 | mFixedJointComponents.mR1World[i] = orientationBody1 * (mFixedJointComponents.mLocalAnchorPointBody1[i] - mRigidBodyComponents.mCentersOfMassLocal[componentIndexBody1]); |
| 77 | mFixedJointComponents.mR2World[i] = orientationBody2 * (mFixedJointComponents.mLocalAnchorPointBody2[i] - mRigidBodyComponents.mCentersOfMassLocal[componentIndexBody2]); |
| 78 | |
| 79 | // Compute the corresponding skew-symmetric matrices |
| 80 | Matrix3x3 skewSymmetricMatrixU1 = Matrix3x3::computeSkewSymmetricMatrixForCrossProduct(mFixedJointComponents.mR1World[i]); |
| 81 | Matrix3x3 skewSymmetricMatrixU2 = Matrix3x3::computeSkewSymmetricMatrixForCrossProduct(mFixedJointComponents.mR2World[i]); |
| 82 | |
| 83 | // Compute the matrix K=JM^-1J^t (3x3 matrix) for the 3 translation constraints |
| 84 | const decimal body1MassInverse = mRigidBodyComponents.mInverseMasses[componentIndexBody1]; |
| 85 | const decimal body2MassInverse = mRigidBodyComponents.mInverseMasses[componentIndexBody2]; |
| 86 | const decimal inverseMassBodies = body1MassInverse + body2MassInverse; |
| 87 | Matrix3x3 massMatrix = Matrix3x3(inverseMassBodies, 0, 0, |
| 88 | 0, inverseMassBodies, 0, |
| 89 | 0, 0, inverseMassBodies) + |
| 90 | skewSymmetricMatrixU1 * mFixedJointComponents.mI1[i] * skewSymmetricMatrixU1.getTranspose() + |
| 91 | skewSymmetricMatrixU2 * mFixedJointComponents.mI2[i] * skewSymmetricMatrixU2.getTranspose(); |
| 92 | |
| 93 | // Compute the inverse mass matrix K^-1 for the 3 translation constraints |
| 94 | mFixedJointComponents.mInverseMassMatrixTranslation[i].setToZero(); |
| 95 | decimal massMatrixDeterminant = massMatrix.getDeterminant(); |
| 96 | if (std::abs(massMatrixDeterminant) > MACHINE_EPSILON) { |
| 97 | if (mRigidBodyComponents.mBodyTypes[componentIndexBody1] == BodyType::DYNAMIC || |
| 98 | mRigidBodyComponents.mBodyTypes[componentIndexBody2] == BodyType::DYNAMIC) { |
| 99 | mFixedJointComponents.mInverseMassMatrixTranslation[i] = massMatrix.getInverse(massMatrixDeterminant); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | // Get the bodies positions and orientations |
| 104 | const Vector3& x1 = mRigidBodyComponents.mCentersOfMassWorld[componentIndexBody1]; |
| 105 | const Vector3& x2 = mRigidBodyComponents.mCentersOfMassWorld[componentIndexBody2]; |
nothing calls this directly
no test coverage detected