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hub / github.com/DanielChappuis/reactphysics3d / addLostContactPair

Method addLostContactPair

src/systems/CollisionDetectionSystem.cpp:220–236  ·  view source on GitHub ↗

Add a lost contact pair (pair of colliders that are not in contact anymore)

Source from the content-addressed store, hash-verified

218
219// Add a lost contact pair (pair of colliders that are not in contact anymore)
220void CollisionDetectionSystem::addLostContactPair(OverlappingPairs::OverlappingPair& overlappingPair) {
221
222 const uint32 collider1Index = mCollidersComponents.getEntityIndex(overlappingPair.collider1);
223 const uint32 collider2Index = mCollidersComponents.getEntityIndex(overlappingPair.collider2);
224
225 const Entity body1Entity = mCollidersComponents.mBodiesEntities[collider1Index];
226 const Entity body2Entity = mCollidersComponents.mBodiesEntities[collider2Index];
227
228 const bool isCollider1Trigger = mCollidersComponents.mIsTrigger[collider1Index];
229 const bool isCollider2Trigger = mCollidersComponents.mIsTrigger[collider2Index];
230 const bool isTrigger = isCollider1Trigger || isCollider2Trigger;
231
232 // Create a lost contact pair
233 ContactPair lostContactPair(overlappingPair.pairID, body1Entity, body2Entity, overlappingPair.collider1, overlappingPair.collider2, static_cast<uint32>(mLostContactPairs.size()),
234 true, isTrigger);
235 mLostContactPairs.add(lostContactPair);
236}
237
238// Add a pair of bodies that cannot collide with each other
239void CollisionDetectionSystem::addNoCollisionPair(Entity body1Entity, Entity body2Entity) {

Callers

nothing calls this directly

Calls 3

getEntityIndexMethod · 0.80
sizeMethod · 0.45
addMethod · 0.45

Tested by

no test coverage detected