Destroy a component at a given index
| 385 | |
| 386 | // Destroy a component at a given index |
| 387 | void RigidBodyComponents::destroyComponent(uint32 index) { |
| 388 | |
| 389 | Components::destroyComponent(index); |
| 390 | |
| 391 | assert(mMapEntityToComponentIndex[mBodiesEntities[index]] == index); |
| 392 | |
| 393 | mMapEntityToComponentIndex.remove(mBodiesEntities[index]); |
| 394 | |
| 395 | mBodiesEntities[index].~Entity(); |
| 396 | mRigidBodies[index] = nullptr; |
| 397 | mLinearVelocities[index].~Vector3(); |
| 398 | mAngularVelocities[index].~Vector3(); |
| 399 | mExternalForces[index].~Vector3(); |
| 400 | mExternalTorques[index].~Vector3(); |
| 401 | mLocalInertiaTensors[index].~Vector3(); |
| 402 | mInverseInertiaTensorsLocal[index].~Vector3(); |
| 403 | mInverseInertiaTensorsWorld[index].~Matrix3x3(); |
| 404 | mConstrainedLinearVelocities[index].~Vector3(); |
| 405 | mConstrainedAngularVelocities[index].~Vector3(); |
| 406 | mSplitLinearVelocities[index].~Vector3(); |
| 407 | mSplitAngularVelocities[index].~Vector3(); |
| 408 | mConstrainedPositions[index].~Vector3(); |
| 409 | mConstrainedOrientations[index].~Quaternion(); |
| 410 | mCentersOfMassLocal[index].~Vector3(); |
| 411 | mCentersOfMassWorld[index].~Vector3(); |
| 412 | mJoints[index].~Array<Entity>(); |
| 413 | mContactPairs[index].~Array<uint>(); |
| 414 | mLinearLockAxisFactors[index].~Vector3(); |
| 415 | mAngularLockAxisFactors[index].~Vector3(); |
| 416 | } |