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hub / github.com/DanielChappuis/reactphysics3d / getVertex

Method getVertex

src/collision/TriangleVertexArray.cpp:143–163  ·  view source on GitHub ↗

Return a vertex of the array * @param vertexIndex Index of a given vertex of the array * @return The vertex coordinates */

Source from the content-addressed store, hash-verified

141 * @return The vertex coordinates
142 */
143Vector3 TriangleVertexArray::getVertex(uint32 vertexIndex) const {
144
145 assert(vertexIndex < mNbVertices);
146
147 const uchar* vertexPointerChar = mVerticesStart + vertexIndex * mVerticesStride;
148 const void* vertexPointer = static_cast<const void*>(vertexPointerChar);
149
150 // Get the vertices components of the triangle
151 if (mVertexDataType == TriangleVertexArray::VertexDataType::VERTEX_FLOAT_TYPE) {
152
153 const float* vertices = static_cast<const float*>(vertexPointer);
154 return Vector3(decimal(vertices[0]), decimal(vertices[1]), decimal(vertices[2]));
155 }
156 else if (mVertexDataType == TriangleVertexArray::VertexDataType::VERTEX_DOUBLE_TYPE) {
157 const double* vertices = static_cast<const double*>(vertexPointer);
158 return Vector3(decimal(vertices[0]), decimal(vertices[1]), decimal(vertices[2]));
159 }
160 else {
161 assert(false);
162 }
163}
164
165// Return a vertex normal of the array
166/**

Callers

nothing calls this directly

Calls 1

Vector3Class · 0.50

Tested by

no test coverage detected