Return a pointer to the first collider in contact
| 38 | |
| 39 | // Return a pointer to the first collider in contact |
| 40 | Collider* OverlapCallback::OverlapPair::getCollider1() const { |
| 41 | return static_cast<Collider*>(mWorld.mCollidersComponents.getCollider(mContactPair.collider1Entity)); |
| 42 | } |
| 43 | |
| 44 | // Return a pointer to the second collider in contact |
| 45 | Collider* OverlapCallback::OverlapPair::getCollider2() const { |