Constructor
| 77 | |
| 78 | // Constructor |
| 79 | CollisionCallback::CallbackData::CallbackData(Array<reactphysics3d::ContactPair>* contactPairs, Array<ContactManifold>* manifolds, |
| 80 | Array<reactphysics3d::ContactPoint>* contactPoints, Array<reactphysics3d::ContactPair>& lostContactPairs, PhysicsWorld& world) |
| 81 | :mContactPairs(contactPairs), mContactManifolds(manifolds), mContactPoints(contactPoints), mLostContactPairs(lostContactPairs), |
| 82 | mContactPairsIndices(world.mMemoryManager.getHeapAllocator(), contactPairs->size()), mLostContactPairsIndices(world.mMemoryManager.getHeapAllocator(), lostContactPairs.size()), |
| 83 | mWorld(world) { |
| 84 | |
| 85 | // Filter the contact pairs to only keep the contact events (not the overlap/trigger events) |
| 86 | const uint64 nbContactPairs = mContactPairs->size(); |
| 87 | for (uint64 i=0; i < nbContactPairs; i++) { |
| 88 | |
| 89 | // If the contact pair contains contacts (and is therefore not an overlap/trigger event) |
| 90 | if (!(*mContactPairs)[i].isTrigger) { |
| 91 | mContactPairsIndices.add(i); |
| 92 | } |
| 93 | } |
| 94 | // Filter the lost contact pairs to only keep the contact events (not the overlap/trigger events) |
| 95 | const uint64 nbLostContactPairs = mLostContactPairs.size(); |
| 96 | for (uint64 i=0; i < nbLostContactPairs; i++) { |
| 97 | |
| 98 | // If the contact pair contains contacts (and is therefore not an overlap/trigger event) |
| 99 | if (!mLostContactPairs[i].isTrigger) { |
| 100 | mLostContactPairsIndices.add(i); |
| 101 | } |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | // Return a given contact point of the contact pair |
| 106 | /// Note that the returned ContactPoint object is only valid during the call of the CollisionCallback::onContact() |