Return the local to world transform * @return The transformation that transforms the local-space of the collision * shape to the world-space */
| 230 | * shape to the world-space |
| 231 | */ |
| 232 | const Transform Collider::getLocalToWorldTransform() const { |
| 233 | return mBody->mWorld.mCollidersComponents.getLocalToWorldTransform(mEntity); |
| 234 | } |
| 235 | |
| 236 | // Return true if the collider is a trigger |
| 237 | /** |
no outgoing calls
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