Return true if the collider is a trigger * @return True if this collider is a trigger and false otherwise */
| 238 | * @return True if this collider is a trigger and false otherwise |
| 239 | */ |
| 240 | bool Collider::getIsTrigger() const { |
| 241 | return mBody->mWorld.mCollidersComponents.getIsTrigger(mEntity); |
| 242 | } |
| 243 | |
| 244 | // Set whether the collider is a trigger |
| 245 | /// Note that a collider cannot be a simulation collider and a trigger at the same time. If you set |