Destroy a previously allocated iterator
| 501 | |
| 502 | // Destroy a previously allocated iterator |
| 503 | RP3D_FORCE_INLINE void Profiler::destroyIterator(ProfileNodeIterator* iterator) { |
| 504 | delete iterator; |
| 505 | } |
| 506 | |
| 507 | // Destroy the profiler (release the memory) |
| 508 | RP3D_FORCE_INLINE void Profiler::destroy() { |
nothing calls this directly
no outgoing calls
no test coverage detected