Scalar product of two vectors (RP3D_FORCE_INLINE)
| 205 | |
| 206 | // Scalar product of two vectors (RP3D_FORCE_INLINE) |
| 207 | RP3D_FORCE_INLINE decimal Vector3::dot(const Vector3& vector) const { |
| 208 | return (x*vector.x + y*vector.y + z*vector.z); |
| 209 | } |
| 210 | |
| 211 | // Cross product of two vectors (RP3D_FORCE_INLINE) |
| 212 | RP3D_FORCE_INLINE Vector3 Vector3::cross(const Vector3& vector) const { |
nothing calls this directly
no outgoing calls
no test coverage detected