Return the transformed vector
| 191 | |
| 192 | // Return the transformed vector |
| 193 | RP3D_FORCE_INLINE Vector3 Transform::operator*(const Vector3& vector) const { |
| 194 | return (mOrientation * vector) + mPosition; |
| 195 | } |
| 196 | |
| 197 | // Operator of multiplication of a transform with another one |
| 198 | RP3D_FORCE_INLINE Transform Transform::operator*(const Transform& transform2) const { |
nothing calls this directly
no test coverage detected