Return true if it is a valid transform
| 186 | |
| 187 | // Return true if it is a valid transform |
| 188 | RP3D_FORCE_INLINE bool Transform::isValid() const { |
| 189 | return mPosition.isFinite() && mOrientation.isValid(); |
| 190 | } |
| 191 | |
| 192 | // Return the transformed vector |
| 193 | RP3D_FORCE_INLINE Vector3 Transform::operator*(const Vector3& vector) const { |