MCPcopy Create free account
hub / github.com/DanielChappuis/reactphysics3d / isValid

Method isValid

include/reactphysics3d/mathematics/Transform.h:188–190  ·  view source on GitHub ↗

Return true if it is a valid transform

Source from the content-addressed store, hash-verified

186
187// Return true if it is a valid transform
188RP3D_FORCE_INLINE bool Transform::isValid() const {
189 return mPosition.isFinite() && mOrientation.isValid();
190}
191
192// Return the transformed vector
193RP3D_FORCE_INLINE Vector3 Transform::operator*(const Vector3& vector) const {

Callers

nothing calls this directly

Calls 1

isFiniteMethod · 0.45

Tested by

no test coverage detected