Return the identity transform
| 181 | |
| 182 | // Return the identity transform |
| 183 | RP3D_FORCE_INLINE Transform Transform::identity() { |
| 184 | return Transform(Vector3(0, 0, 0), Quaternion::identity()); |
| 185 | } |
| 186 | |
| 187 | // Return true if it is a valid transform |
| 188 | RP3D_FORCE_INLINE bool Transform::isValid() const { |