Return true if it is a valid quaternion
| 305 | |
| 306 | // Return true if it is a valid quaternion |
| 307 | RP3D_FORCE_INLINE bool Quaternion::isValid() const { |
| 308 | return isFinite() && isUnit(); |
| 309 | } |
| 310 | |
| 311 | // Overloaded operator for the addition of two quaternions |
| 312 | RP3D_FORCE_INLINE Quaternion Quaternion::operator+(const Quaternion& quaternion) const { |
nothing calls this directly
no outgoing calls
no test coverage detected