Report all the bodies that overlap (collide) with the body in parameter Use this method if you are not interested in contacts but if you simply want to know which bodies overlap with the body in parameter. If you want to get the contacts, you need to use the testCollision() method instead. * @param body Pointer to the collision body to test overlap with * @param overlapCallback Pointer to the cal
| 537 | * @param overlapCallback Pointer to the callback class to report overlap |
| 538 | */ |
| 539 | RP3D_FORCE_INLINE void PhysicsWorld::testOverlap(Body* body, OverlapCallback& overlapCallback) { |
| 540 | mCollisionDetection.testOverlap(body, overlapCallback); |
| 541 | } |
| 542 | |
| 543 | // Report all the bodies that overlap (collide) in the world |
| 544 | /// Use this method if you are not interested in contacts but if you simply want to know |
nothing calls this directly
no outgoing calls
no test coverage detected