Compute and return the volume of the collision shape
| 231 | |
| 232 | // Compute and return the volume of the collision shape |
| 233 | RP3D_FORCE_INLINE decimal BoxShape::getVolume() const { |
| 234 | return 8 * mHalfExtents.x * mHalfExtents.y * mHalfExtents.z; |
| 235 | } |
| 236 | |
| 237 | // Return the string representation of the shape |
| 238 | RP3D_FORCE_INLINE std::string BoxShape::to_string() const { |
nothing calls this directly
no outgoing calls
no test coverage detected