| 167 | } |
| 168 | |
| 169 | void GraphicsContextGL::ClearZBuffer() |
| 170 | { |
| 171 | glDepthMask(GL_TRUE); |
| 172 | glClearDepth( 1.0f ); |
| 173 | glClear( GL_DEPTH_BUFFER_BIT ); |
| 174 | } |
| 175 | |
| 176 | void GraphicsContextGL::ClearColBuffer(const c32 & colour) |
| 177 | { |
nothing calls this directly
no outgoing calls
no test coverage detected