| 159 | } |
| 160 | |
| 161 | void GraphicsContextGL::ClearToBlack() |
| 162 | { |
| 163 | glDepthMask(GL_TRUE); |
| 164 | glClearDepth( 1.0f ); |
| 165 | glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); |
| 166 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| 167 | } |
| 168 | |
| 169 | void GraphicsContextGL::ClearZBuffer() |
| 170 | { |
nothing calls this directly
no outgoing calls
no test coverage detected