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hub / github.com/DaedalusX64/daedalus / ClearAllSurfaces

Method ClearAllSurfaces

Source/SysGL/Graphics/GraphicsContextGL.cpp:154–159  ·  view source on GitHub ↗

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152}
153
154void GraphicsContextGL::ClearAllSurfaces()
155{
156 // FIXME: this should clear/flip a couple of times to ensure the front and backbuffers are cleared.
157 // Not sure if it's necessary...
158 ClearToBlack();
159}
160
161void GraphicsContextGL::ClearToBlack()
162{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected