| 152 | } |
| 153 | |
| 154 | void GraphicsContextGL::ClearAllSurfaces() |
| 155 | { |
| 156 | // FIXME: this should clear/flip a couple of times to ensure the front and backbuffers are cleared. |
| 157 | // Not sure if it's necessary... |
| 158 | ClearToBlack(); |
| 159 | } |
| 160 | |
| 161 | void GraphicsContextGL::ClearToBlack() |
| 162 | { |
nothing calls this directly
no outgoing calls
no test coverage detected