| 94 | |
| 95 | |
| 96 | void RenderFrameBuffer(u32 origin) |
| 97 | { |
| 98 | gRenderer->SetVIScales(); |
| 99 | gRenderer->BeginScene(); |
| 100 | |
| 101 | CRefPtr<CNativeTexture> texture = LoadFrameBuffer(origin); |
| 102 | if(texture != NULL) |
| 103 | DrawFrameBuffer(origin, texture); |
| 104 | |
| 105 | gRenderer->EndScene(); |
| 106 | gGraphicsPlugin->UpdateScreen(); |
| 107 | } |
| 108 | |
| 109 | #endif // DAEDALUS_PSP |
| 110 | #endif // HLEGRAPHICS_UCODES_UCODE_FB_H_ |
nothing calls this directly
no test coverage detected