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hub / github.com/DaedalusX64/daedalus / RenderFrameBuffer

Function RenderFrameBuffer

Source/HLEGraphics/uCodes/Ucode_FB.h:96–107  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

94
95
96void RenderFrameBuffer(u32 origin)
97{
98 gRenderer->SetVIScales();
99 gRenderer->BeginScene();
100
101 CRefPtr<CNativeTexture> texture = LoadFrameBuffer(origin);
102 if(texture != NULL)
103 DrawFrameBuffer(origin, texture);
104
105 gRenderer->EndScene();
106 gGraphicsPlugin->UpdateScreen();
107}
108
109#endif // DAEDALUS_PSP
110#endif // HLEGRAPHICS_UCODES_UCODE_FB_H_

Callers

nothing calls this directly

Calls 6

SetVIScalesMethod · 0.80
BeginSceneMethod · 0.80
EndSceneMethod · 0.80
LoadFrameBufferFunction · 0.70
DrawFrameBufferFunction · 0.70
UpdateScreenMethod · 0.45

Tested by

no test coverage detected