| 12 | |
| 13 | #ifdef DAEDALUS_DEBUG_DISPLAYLIST |
| 14 | static void TextureHandler(void * arg, WebDebugConnection * connection) |
| 15 | { |
| 16 | const char * params = connection->GetQueryString(); |
| 17 | if (!params) |
| 18 | return; |
| 19 | |
| 20 | // Yes, this is pretty dodgy. Any random pointer can be passed in so we |
| 21 | // validated ptr against the list of textures below. |
| 22 | void * ptr {}; |
| 23 | if (sscanf(params, "ptr=%p", &ptr) != 1) |
| 24 | { |
| 25 | printf("Couldn't parse pointer: %s\n", params); |
| 26 | return; |
| 27 | } |
| 28 | |
| 29 | // NB: maintain a lock for as long as we have a ref to any textures. |
| 30 | // If we delete textures on this thread, we'll crash OpenGL. |
| 31 | { |
| 32 | MutexLock lock(CTextureCache::Get()->GetDebugMutex()); |
| 33 | CRefPtr<CNativeTexture> texture; |
| 34 | { |
| 35 | std::vector<CTextureCache::STextureInfoSnapshot> textures; |
| 36 | CTextureCache::Get()->Snapshot(lock, textures); |
| 37 | for (size_t i {}; i < textures.size(); ++i) |
| 38 | { |
| 39 | CTextureCache::STextureInfoSnapshot & snap = textures[i]; |
| 40 | if ((CNativeTexture*)snap.Texture == ptr) |
| 41 | { |
| 42 | texture = snap.Texture; |
| 43 | break; |
| 44 | } |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | // Return a 404 if not found |
| 49 | if (!texture) |
| 50 | { |
| 51 | printf("Couldn't find texture %p\n", ptr); |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | connection->BeginResponse(200, -1, "image/png"); |
| 56 | PngSaveImage(connection, texture); |
| 57 | } |
| 58 | |
| 59 | connection->EndResponse(); |
| 60 | } |
| 61 | #endif // DAEDALUS_DEBUG_DISPLAYLIST |
| 62 | |
| 63 |
nothing calls this directly
no test coverage detected