| 119 | } |
| 120 | |
| 121 | static u32 IA4(u8 v) |
| 122 | { |
| 123 | u32 i {ThreeToEight[(v & 0x0f) >> 1]}; |
| 124 | u32 a {OneToEight[(v & 0x01)]}; |
| 125 | |
| 126 | return (a<<24) | (i<<16) | (i<<8) | i; |
| 127 | } |
| 128 | |
| 129 | static void ConvertRGBA32(const TileDestInfo & dsti, const TextureInfo & ti) |
| 130 | { |