| 539 | } |
| 540 | |
| 541 | static void ConvertRGBA32(const TextureDestInfo & dsti, const TextureInfo & ti) |
| 542 | { |
| 543 | // Did have Fiddle of 8 here, pretty sure this was wrong (should have been 4) |
| 544 | SConvert< N64Pf8888 >::ConvertTexture( dsti, ti ); |
| 545 | } |
| 546 | |
| 547 | static void ConvertIA4(const TextureDestInfo & dsti, const TextureInfo & ti) |
| 548 | { |
nothing calls this directly
no test coverage detected