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Functions4,293 in github.com/DaedalusX64/daedalus

↓ 2 callersFunctionConvertPalette
Source/HLEGraphics/ConvertImage.cpp:436
↓ 2 callersFunctionConvertPalettisedTo8888
Source/HLEGraphics/ConvertImage.cpp:168
↓ 2 callersFunctionConvertPalettisedToCI
Source/HLEGraphics/ConvertImage.cpp:208
↓ 2 callersFunctionCopyBytesRaw
Source/Core/ROMBuffer.cpp:347
↓ 2 callersFunctionCopyLineQwords
Source/HLEGraphics/RDPStateManager.cpp:63
↓ 2 callersFunctionCorrectDimension
Source/SysPSP/Graphics/NativeTexturePSP.cpp:250
↓ 2 callersFunctionCorrectDimension
Source/SysGL/Graphics/NativeTextureGL.cpp:46
↓ 2 callersFunctionCreateThread
Source/SysPSP/Utility/ThreadPSP.cpp:62
↓ 2 callersMethodDKRMtxChanged
Source/HLEGraphics/BaseRenderer.h:288
↓ 2 callersFunctionDLDebug_PrintMux
Source/HLEGraphics/DLDebug.cpp:178
↓ 2 callersFunctionDLDebug_SetOutput
Source/HLEGraphics/DLDebug.cpp:19
↓ 2 callersFunctionDLDebugger_Process
Source/SysPSP/HLEGraphics/DisplayListDebugger.cpp:96
↓ 2 callersFunctionDLDebugger_ProcessDebugTask
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:145
↓ 2 callersFunctionDLParser_Finalise
Source/HLEGraphics/DLParser.cpp:348
↓ 2 callersFunctionDLParser_Initialise
Source/HLEGraphics/DLParser.cpp:326
↓ 2 callersFunctionDLParser_Nothing
Nintro64 uses Sprite2d
Source/HLEGraphics/DLParser.cpp:723
↓ 2 callersFunctionDLParser_TexRect
Source/HLEGraphics/DLParser.cpp:922
↓ 2 callersFunctionDecode4
Source/HLEAudio/ABI_ADPCM.cpp:43
↓ 2 callersFunctionDecode4_Scale
Source/HLEAudio/ABI_ADPCM.cpp:31
↓ 2 callersFunctionDecode8
Source/HLEAudio/ABI_ADPCM.cpp:67
↓ 2 callersFunctionDecode8_Scale
Source/HLEAudio/ABI_ADPCM.cpp:55
↓ 2 callersFunctionDecodeSamples
Source/HLEAudio/AudioHLEProcessor.cpp:496
↓ 2 callersMethodDraw2DTextureR
Source/SysGL/HLEGraphics/RendererGL.cpp:1231
↓ 2 callersFunctionDumpInformation
Source/SysPSP/Utility/exception.cpp:49
↓ 2 callersFunctionDynarec_ClearedCPUStuffToDo
Source/SysOSX/main.cpp:131
↓ 2 callersMethodEndRender
Source/SysPSP/UI/UIContext.cpp:422
↓ 2 callersFunctionFILTER2
Source/HLEAudio/ABI_Filters.cpp:16
↓ 2 callersMethodFinaliseCurrentBlock
Source/SysPSP/DynaRec/CodeBufferManagerPSP.cpp:190
↓ 2 callersFunctionFixUV
This transforms UVs so that they're positive. The aim is to ensure UVs are in the range [(0,0),(w,h)]. If we can do this, we can specify GL_CLAMP_TO_E
Source/HLEGraphics/BaseRenderer.cpp:1901
↓ 2 callersFunctionFixedPointMulFull16
Source/HLEAudio/AudioHLEProcessor.cpp:37
↓ 2 callersFunctionFramerateLimiter_GetTvFrequencyHz
Source/Utility/FramerateLimiter.cpp:144
↓ 2 callersMethodFree
Source/SysPSP/Graphics/VideoMemoryManager.cpp:116
↓ 2 callersFunctionGenerate404
Source/SysOSX/Debug/WebDebug.cpp:161
↓ 2 callersFunctionGenerate500
Source/SysOSX/Debug/WebDebug.cpp:184
↓ 2 callersMethodGenerateEretExitCode
Source/SysPSP/DynaRec/CodeGeneratorPSP.cpp:1143
↓ 2 callersMethodGenerateIndirectExitCode
Source/SysPSP/DynaRec/CodeGeneratorPSP.cpp:1159
↓ 2 callersFunctionGenerateTexels
Source/HLEGraphics/CachedTexture.cpp:104
↓ 2 callersMethodGetA
Source/HLEGraphics/N64PixelFormat.h:218
↓ 2 callersMethodGetB
Source/HLEGraphics/N64PixelFormat.h:217
↓ 2 callersFunctionGetBitsPerPixel
Source/Graphics/TextureFormat.h:45
↓ 2 callersMethodGetBytesRequired
Source/SysPSP/Graphics/NativeTexturePSP.cpp:627
↓ 2 callersMethodGetCacheSize
Source/DynaRec/FragmentCache.h:79
↓ 2 callersMethodGetChunk
Source/Utility/ROMFileCache.cpp:255
↓ 2 callersMethodGetCodeBufferManager
Source/DynaRec/FragmentCache.h:88
↓ 2 callersMethodGetElapsedSeconds
Source/Utility/Timer.cpp:54
↓ 2 callersMethodGetEmulateMirrorS
Source/HLEGraphics/TextureInfo.h:90
↓ 2 callersMethodGetEmulateMirrorT
Source/HLEGraphics/TextureInfo.h:91
↓ 2 callersMethodGetEntryPoint
Source/SysPSP/DynaRec/CodeGeneratorPSP.cpp:526
↓ 2 callersMethodGetFormat
Source/Graphics/NativeTexture.h:57
↓ 2 callersMethodGetG
Source/HLEGraphics/N64PixelFormat.h:216
↓ 2 callersMethodGetHashCode
the hash output should match the number of bits used in the texture cache array
Source/HLEGraphics/TextureInfo.h:67
↓ 2 callersMethodGetHeight
Source/Graphics/NativeTexture.h:53
↓ 2 callersMethodGetHitCount
Source/Utility/Profiler.cpp:100
↓ 2 callersMethodGetNumBufferedSamples
Source/HLEAudio/AudioBuffer.cpp:46
↓ 2 callersMethodGetNumSections
Source/Utility/IniFile.cpp:397
↓ 2 callersMethodGetNumStates
Source/SysPSP/HLEGraphics/Combiner/RenderSettings.h:207
↓ 2 callersMethodGetOperand
Source/SysPSP/HLEGraphics/Combiner/CombinerExpression.h:168
↓ 2 callersFunctionGetOperatorPrecedence
Source/SysPSP/Input/InputManagerPSP.cpp:484
↓ 2 callersMethodGetPalette
Source/Graphics/NativeTexture.h:59
↓ 2 callersMethodGetR
Source/HLEGraphics/N64PixelFormat.h:215
↓ 2 callersMethodGetScaleX
Source/Graphics/NativeTexture.h:64
↓ 2 callersMethodGetScaleY
Source/Graphics/NativeTexture.h:65
↓ 2 callersMethodGetScreenWidth
Source/SysPSP/UI/UIContext.cpp:97
↓ 2 callersMethodGetStartAddress
Source/DynaRec/AssemblyBuffer.h:69
↓ 2 callersMethodGetTarget
Source/DynaRec/AssemblyUtils.h:39
↓ 2 callersFunctionGetTerminalColour
Source/Debug/DebugConsoleImpl.cpp:23
↓ 2 callersMethodGetTextWidth
Source/SysPSP/UI/UIContext.cpp:295
↓ 2 callersFunctionGetTextureDimension
Limit the tile's width/height to the number of bits specified by mask_s/t. See the detailed noted in BaseRenderer::UpdateTileSnapshots for issues rela
Source/HLEGraphics/RDPStateManager.cpp:592
↓ 2 callersMethodGetTextureTile
Source/HLEGraphics/BaseRenderer.h:231
↓ 2 callersFunctionGetTexureHashFrequencyAsFrames
Source/Utility/Preferences.cpp:524
↓ 2 callersMethodGetTileAddress
Retrive tile addr loading. used by Yoshi_MemRect
Source/HLEGraphics/RDPStateManager.h:60
↓ 2 callersMethodGetVtxDepth
Source/HLEGraphics/BaseRenderer.h:311
↓ 2 callersMethodGetWidth
Source/Graphics/NativeTexture.h:52
↓ 2 callersFunctionHashString
Hash was taken from http://stackoverflow.com/questions/98153/whats-the-best-hashing-algorithm-to-use-on-a-stl-string-when-using-hash-map
Source/Utility/Translate.cpp:55
↓ 2 callersFunctionHn
(e)
Source/SysOSX/Debug/Web/js/jquery-1.9.1.min.js:5
↓ 2 callersMethodInsertFragment
Source/DynaRec/FragmentCache.cpp:182
↓ 2 callersMethodInstallTexture
Source/SysGL/Graphics/NativeTextureGL.cpp:99
↓ 2 callersMethodInterpolate
Source/HLEGraphics/BaseRenderer.cpp:592
↓ 2 callersFunctionInvSqrt
Source/Math/Math.h:487
↓ 2 callersFunctionInverseDCT1D
Source/Core/JpegTask.cpp:522
↓ 2 callersFunctionInverseDCTSubBlock
Source/Core/JpegTask.cpp:567
↓ 2 callersFunctionIsBranchTypeDirect
Source/DynaRec/BranchType.h:87
↓ 2 callersMethodIsEqual
Source/SysPSP/HLEGraphics/Combiner/CombinerExpression.h:91
↓ 2 callersMethodIsFromHeap
Source/Utility/MemoryHeap.cpp:149
↓ 2 callersFunctionIsIdentifierChar
Source/SysPSP/Input/InputManagerPSP.cpp:504
↓ 2 callersMethodIsTemporary
Source/SysPSP/DynaRec/N64RegisterCachePSP.h:73
↓ 2 callersMethodIsTermNegated
Source/SysPSP/HLEGraphics/Combiner/CombinerExpression.h:169
↓ 2 callersFunctionJoinThread
Wait the specified time for the thread to finish. Returns false if the thread didn't terminate
Source/SysPSP/Utility/ThreadPSP.cpp:93
↓ 2 callersFunctionKn
()
Source/SysOSX/Debug/Web/js/jquery-1.9.1.min.js:5
↓ 2 callersMethodLength
Source/Math/Vector2.h:63
↓ 2 callersFunctionLengthSq
Source/Math/Vector4.h:51
↓ 2 callersMethodLoadBuffer
Source/HLEAudio/AudioHLEProcessor.cpp:717
↓ 2 callersMethodLookupBlendState
Source/SysPSP/HLEGraphics/RendererPSP.cpp:275
↓ 2 callersMethodLookupFragment
Source/DynaRec/FragmentCache.cpp:80
↓ 2 callersFunctionLookupOverrideBlendModeForced
This only for hacks etc these are non-inexact blendmodes Be carefull when adding these since they can potentially break other games
Source/SysPSP/HLEGraphics/BlendModes.cpp:1791
↓ 2 callersFunctionLookupOverrideBlendModeInexact
Inexact blendmodes, we find a match or try to guess a correct blending
Source/SysPSP/HLEGraphics/BlendModes.cpp:1820
↓ 2 callersFunctionMakeMask
Source/SysGL/HLEGraphics/RendererGL.cpp:866
↓ 2 callersFunctionMakeMirror
Source/SysGL/HLEGraphics/RendererGL.cpp:871
↓ 2 callersFunctionMakeSaveSlotPath
Source/SysPSP/UI/SavestateSelectorComponent.cpp:101
↓ 2 callersFunctionMatrix4x4
Source/Math/Matrix4x4.h:17
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