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Functions4,293 in github.com/DaedalusX64/daedalus

MethodDIV
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:693
MethodDIVU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:701
MethodDIV_S
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:886
FunctionDLDebugHandler
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:337
MethodDLDebugOutputFile
Source/HLEGraphics/DLDebug.cpp:447
FunctionDLDebugger_IsDebugging
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:121
FunctionDLDebugger_Process
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:309
FunctionDLDebugger_RegisterWebDebug
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:392
FunctionDLDebugger_RequestDebug
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:126
FunctionDLParser_DLInMem
Source/HLEGraphics/uCodesold/Ucode_DKR.h:119
FunctionDLParser_DLInMem
Source/HLEGraphics/uCodes/Ucode_DKR.h:121
FunctionDLParser_DMA_Tri_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:194
FunctionDLParser_DMA_Tri_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:201
FunctionDLParser_FillRect
Source/HLEGraphics/DLParser.cpp:1104
FunctionDLParser_GBI0_Tri4
It's used by Golden Eye and Perfect Dark
Source/HLEGraphics/uCodesold/Ucode_GBI0.h:67
FunctionDLParser_GBI0_Tri4
It's used by Golden Eye and Perfect Dark
Source/HLEGraphics/uCodes/Ucode_GBI0.h:70
FunctionDLParser_GBI0_Vtx
Source/HLEGraphics/uCodesold/Ucode_GBI0.h:26
FunctionDLParser_GBI0_Vtx
Source/HLEGraphics/uCodes/Ucode_GBI0.h:26
FunctionDLParser_GBI0_Vtx_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:83
FunctionDLParser_GBI0_Vtx_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:84
FunctionDLParser_GBI0_Vtx_SOTE
Source/HLEGraphics/uCodesold/Ucode_SOTE.h:26
FunctionDLParser_GBI0_Vtx_SOTE
Source/HLEGraphics/uCodes/Ucode_SOTE.h:26
FunctionDLParser_GBI0_Vtx_WRUS
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodesold/Ucode_WRUS.h:31
FunctionDLParser_GBI0_Vtx_WRUS
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodes/Ucode_WRUS.h:31
FunctionDLParser_GBI1_BranchZ
When the depth is less than the z value provided, branch to given address
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:349
FunctionDLParser_GBI1_BranchZ
When the depth is less than the z value provided, branch to given address
Source/HLEGraphics/uCodes/Ucode_GBI1.h:377
FunctionDLParser_GBI1_CullDL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:293
FunctionDLParser_GBI1_CullDL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:318
FunctionDLParser_GBI1_DL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:319
FunctionDLParser_GBI1_DL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:347
FunctionDLParser_GBI1_EndDL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:341
FunctionDLParser_GBI1_EndDL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:369
FunctionDLParser_GBI1_GeometryMode
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:389
FunctionDLParser_GBI1_GeometryMode
Source/HLEGraphics/uCodes/Ucode_GBI1.h:417
FunctionDLParser_GBI1_Line3D
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:568
FunctionDLParser_GBI1_Line3D
Source/HLEGraphics/uCodes/Ucode_GBI1.h:606
FunctionDLParser_GBI1_LoadUCode
AST, Yoshi's World, Scooby Doo use this
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:376
FunctionDLParser_GBI1_LoadUCode
AST, Yoshi's World, Scooby Doo use this
Source/HLEGraphics/uCodes/Ucode_GBI1.h:404
FunctionDLParser_GBI1_ModifyVtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:63
FunctionDLParser_GBI1_ModifyVtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:66
FunctionDLParser_GBI1_MoveMem
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:120
FunctionDLParser_GBI1_MoveMem
Source/HLEGraphics/uCodes/Ucode_GBI1.h:126
FunctionDLParser_GBI1_Mtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:82
FunctionDLParser_GBI1_Mtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:87
FunctionDLParser_GBI1_Noop
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:489
FunctionDLParser_GBI1_Noop
Source/HLEGraphics/uCodes/Ucode_GBI1.h:527
FunctionDLParser_GBI1_PopMtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:106
FunctionDLParser_GBI1_PopMtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:111
FunctionDLParser_GBI1_RDPHalf_1
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:519
FunctionDLParser_GBI1_RDPHalf_1
Source/HLEGraphics/uCodes/Ucode_GBI1.h:557
FunctionDLParser_GBI1_RDPHalf_2
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:511
FunctionDLParser_GBI1_RDPHalf_2
Source/HLEGraphics/uCodes/Ucode_GBI1.h:549
FunctionDLParser_GBI1_RDPHalf_Cont
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:503
FunctionDLParser_GBI1_RDPHalf_Cont
Source/HLEGraphics/uCodes/Ucode_GBI1.h:541
FunctionDLParser_GBI1_Reserved
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:480
FunctionDLParser_GBI1_Reserved
Source/HLEGraphics/uCodes/Ucode_GBI1.h:516
FunctionDLParser_GBI1_SetOtherModeH
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:448
FunctionDLParser_GBI1_SetOtherModeH
Source/HLEGraphics/uCodes/Ucode_GBI1.h:481
FunctionDLParser_GBI1_SetOtherModeL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:434
FunctionDLParser_GBI1_SetOtherModeL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:467
FunctionDLParser_GBI1_SpNoop
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:496
FunctionDLParser_GBI1_SpNoop
Source/HLEGraphics/uCodes/Ucode_GBI1.h:534
FunctionDLParser_GBI1_Sprite2DBase
Used by Flying Dragon
Source/HLEGraphics/uCodesold/Ucode_Sprite2D.h:126
FunctionDLParser_GBI1_Sprite2DBase
Used by Flying Dragon
Source/HLEGraphics/uCodes/Ucode_Sprite2D.h:126
FunctionDLParser_GBI1_Texture
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:462
FunctionDLParser_GBI1_Texture
Source/HLEGraphics/uCodes/Ucode_GBI1.h:495
FunctionDLParser_GBI1_Texture_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:280
FunctionDLParser_GBI1_Texture_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:288
FunctionDLParser_GBI1_Tri1
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:613
FunctionDLParser_GBI1_Tri1
Source/HLEGraphics/uCodes/Ucode_GBI1.h:653
FunctionDLParser_GBI1_Tri2
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:527
FunctionDLParser_GBI1_Tri2
Source/HLEGraphics/uCodes/Ucode_GBI1.h:565
FunctionDLParser_GBI1_Vtx
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:32
FunctionDLParser_GBI1_Vtx
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodes/Ucode_GBI1.h:32
FunctionDLParser_GBI2_DL_Count
Kirby 64, SSB and Cruisn' Exotica use this
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:338
FunctionDLParser_GBI2_DL_Count
Kirby 64, SSB and Cruisn' Exotica use this
Source/HLEGraphics/uCodes/Ucode_GBI2.h:352
FunctionDLParser_GBI2_DMA_IO
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:443
FunctionDLParser_GBI2_DMA_IO
Source/HLEGraphics/uCodes/Ucode_GBI2.h:461
FunctionDLParser_GBI2_GeometryMode
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:362
FunctionDLParser_GBI2_GeometryMode
Source/HLEGraphics/uCodes/Ucode_GBI2.h:379
FunctionDLParser_GBI2_Line3D
XXX SpiderMan uses this command.DLParser_GBI2_Tri2
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:495
FunctionDLParser_GBI2_Line3D
XXX SpiderMan uses this command.DLParser_GBI2_Tri2
Source/HLEGraphics/uCodes/Ucode_GBI2.h:515
FunctionDLParser_GBI2_MoveMem
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:255
FunctionDLParser_GBI2_MoveMem
Source/HLEGraphics/uCodes/Ucode_GBI2.h:264
FunctionDLParser_GBI2_Mtx
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:61
FunctionDLParser_GBI2_Mtx
Source/HLEGraphics/uCodes/Ucode_GBI2.h:65
FunctionDLParser_GBI2_PopMtx
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:84
FunctionDLParser_GBI2_PopMtx
Source/HLEGraphics/uCodes/Ucode_GBI2.h:88
FunctionDLParser_GBI2_Quad
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:451
FunctionDLParser_GBI2_Quad
Source/HLEGraphics/uCodes/Ucode_GBI2.h:471
FunctionDLParser_GBI2_SetOtherModeH
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:410
FunctionDLParser_GBI2_SetOtherModeH
Source/HLEGraphics/uCodes/Ucode_GBI2.h:427
FunctionDLParser_GBI2_SetOtherModeL
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:395
FunctionDLParser_GBI2_SetOtherModeL
Source/HLEGraphics/uCodes/Ucode_GBI2.h:412
FunctionDLParser_GBI2_Texture
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:425
FunctionDLParser_GBI2_Texture
Source/HLEGraphics/uCodes/Ucode_GBI2.h:442
FunctionDLParser_GBI2_Tri1
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:535
FunctionDLParser_GBI2_Tri1
Source/HLEGraphics/uCodes/Ucode_GBI2.h:555
FunctionDLParser_GBI2_Tri2
While the next command pair is Tri2, add vertices
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:570
FunctionDLParser_GBI2_Tri2
While the next command pair is Tri2, add vertices
Source/HLEGraphics/uCodes/Ucode_GBI2.h:590
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