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github.com/DaedalusX64/daedalus
/ functions
Functions
4,293 in github.com/DaedalusX64/daedalus
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Functions
4,293
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Types & classes
685
Method
DIV
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:693
Method
DIVU
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:701
Method
DIV_S
Source/SysPSP/DynaRec/AssemblyWriterPSP.cpp:886
Function
DLDebugHandler
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:337
Method
DLDebugOutputFile
Source/HLEGraphics/DLDebug.cpp:447
Function
DLDebugger_IsDebugging
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:121
Function
DLDebugger_Process
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:309
Function
DLDebugger_RegisterWebDebug
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:392
Function
DLDebugger_RequestDebug
Source/SysOSX/HLEGraphics/DisplayListDebugger.cpp:126
Function
DLParser_DLInMem
Source/HLEGraphics/uCodesold/Ucode_DKR.h:119
Function
DLParser_DLInMem
Source/HLEGraphics/uCodes/Ucode_DKR.h:121
Function
DLParser_DMA_Tri_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:194
Function
DLParser_DMA_Tri_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:201
Function
DLParser_FillRect
Source/HLEGraphics/DLParser.cpp:1104
Function
DLParser_GBI0_Tri4
It's used by Golden Eye and Perfect Dark
Source/HLEGraphics/uCodesold/Ucode_GBI0.h:67
Function
DLParser_GBI0_Tri4
It's used by Golden Eye and Perfect Dark
Source/HLEGraphics/uCodes/Ucode_GBI0.h:70
Function
DLParser_GBI0_Vtx
Source/HLEGraphics/uCodesold/Ucode_GBI0.h:26
Function
DLParser_GBI0_Vtx
Source/HLEGraphics/uCodes/Ucode_GBI0.h:26
Function
DLParser_GBI0_Vtx_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:83
Function
DLParser_GBI0_Vtx_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:84
Function
DLParser_GBI0_Vtx_SOTE
Source/HLEGraphics/uCodesold/Ucode_SOTE.h:26
Function
DLParser_GBI0_Vtx_SOTE
Source/HLEGraphics/uCodes/Ucode_SOTE.h:26
Function
DLParser_GBI0_Vtx_WRUS
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodesold/Ucode_WRUS.h:31
Function
DLParser_GBI0_Vtx_WRUS
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodes/Ucode_WRUS.h:31
Function
DLParser_GBI1_BranchZ
When the depth is less than the z value provided, branch to given address
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:349
Function
DLParser_GBI1_BranchZ
When the depth is less than the z value provided, branch to given address
Source/HLEGraphics/uCodes/Ucode_GBI1.h:377
Function
DLParser_GBI1_CullDL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:293
Function
DLParser_GBI1_CullDL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:318
Function
DLParser_GBI1_DL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:319
Function
DLParser_GBI1_DL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:347
Function
DLParser_GBI1_EndDL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:341
Function
DLParser_GBI1_EndDL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:369
Function
DLParser_GBI1_GeometryMode
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:389
Function
DLParser_GBI1_GeometryMode
Source/HLEGraphics/uCodes/Ucode_GBI1.h:417
Function
DLParser_GBI1_Line3D
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:568
Function
DLParser_GBI1_Line3D
Source/HLEGraphics/uCodes/Ucode_GBI1.h:606
Function
DLParser_GBI1_LoadUCode
AST, Yoshi's World, Scooby Doo use this
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:376
Function
DLParser_GBI1_LoadUCode
AST, Yoshi's World, Scooby Doo use this
Source/HLEGraphics/uCodes/Ucode_GBI1.h:404
Function
DLParser_GBI1_ModifyVtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:63
Function
DLParser_GBI1_ModifyVtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:66
Function
DLParser_GBI1_MoveMem
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:120
Function
DLParser_GBI1_MoveMem
Source/HLEGraphics/uCodes/Ucode_GBI1.h:126
Function
DLParser_GBI1_Mtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:82
Function
DLParser_GBI1_Mtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:87
Function
DLParser_GBI1_Noop
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:489
Function
DLParser_GBI1_Noop
Source/HLEGraphics/uCodes/Ucode_GBI1.h:527
Function
DLParser_GBI1_PopMtx
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:106
Function
DLParser_GBI1_PopMtx
Source/HLEGraphics/uCodes/Ucode_GBI1.h:111
Function
DLParser_GBI1_RDPHalf_1
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:519
Function
DLParser_GBI1_RDPHalf_1
Source/HLEGraphics/uCodes/Ucode_GBI1.h:557
Function
DLParser_GBI1_RDPHalf_2
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:511
Function
DLParser_GBI1_RDPHalf_2
Source/HLEGraphics/uCodes/Ucode_GBI1.h:549
Function
DLParser_GBI1_RDPHalf_Cont
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:503
Function
DLParser_GBI1_RDPHalf_Cont
Source/HLEGraphics/uCodes/Ucode_GBI1.h:541
Function
DLParser_GBI1_Reserved
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:480
Function
DLParser_GBI1_Reserved
Source/HLEGraphics/uCodes/Ucode_GBI1.h:516
Function
DLParser_GBI1_SetOtherModeH
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:448
Function
DLParser_GBI1_SetOtherModeH
Source/HLEGraphics/uCodes/Ucode_GBI1.h:481
Function
DLParser_GBI1_SetOtherModeL
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:434
Function
DLParser_GBI1_SetOtherModeL
Source/HLEGraphics/uCodes/Ucode_GBI1.h:467
Function
DLParser_GBI1_SpNoop
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:496
Function
DLParser_GBI1_SpNoop
Source/HLEGraphics/uCodes/Ucode_GBI1.h:534
Function
DLParser_GBI1_Sprite2DBase
Used by Flying Dragon
Source/HLEGraphics/uCodesold/Ucode_Sprite2D.h:126
Function
DLParser_GBI1_Sprite2DBase
Used by Flying Dragon
Source/HLEGraphics/uCodes/Ucode_Sprite2D.h:126
Function
DLParser_GBI1_Texture
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:462
Function
DLParser_GBI1_Texture
Source/HLEGraphics/uCodes/Ucode_GBI1.h:495
Function
DLParser_GBI1_Texture_DKR
Source/HLEGraphics/uCodesold/Ucode_DKR.h:280
Function
DLParser_GBI1_Texture_DKR
Source/HLEGraphics/uCodes/Ucode_DKR.h:288
Function
DLParser_GBI1_Tri1
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:613
Function
DLParser_GBI1_Tri1
Source/HLEGraphics/uCodes/Ucode_GBI1.h:653
Function
DLParser_GBI1_Tri2
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:527
Function
DLParser_GBI1_Tri2
Source/HLEGraphics/uCodes/Ucode_GBI1.h:565
Function
DLParser_GBI1_Vtx
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodesold/Ucode_GBI1.h:32
Function
DLParser_GBI1_Vtx
The previous way of calculating was based on the assumption that there was no "n" field. I didn't realise that the n/length fields shared the lower 16
Source/HLEGraphics/uCodes/Ucode_GBI1.h:32
Function
DLParser_GBI2_DL_Count
Kirby 64, SSB and Cruisn' Exotica use this
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:338
Function
DLParser_GBI2_DL_Count
Kirby 64, SSB and Cruisn' Exotica use this
Source/HLEGraphics/uCodes/Ucode_GBI2.h:352
Function
DLParser_GBI2_DMA_IO
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:443
Function
DLParser_GBI2_DMA_IO
Source/HLEGraphics/uCodes/Ucode_GBI2.h:461
Function
DLParser_GBI2_GeometryMode
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:362
Function
DLParser_GBI2_GeometryMode
Source/HLEGraphics/uCodes/Ucode_GBI2.h:379
Function
DLParser_GBI2_Line3D
XXX SpiderMan uses this command.DLParser_GBI2_Tri2
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:495
Function
DLParser_GBI2_Line3D
XXX SpiderMan uses this command.DLParser_GBI2_Tri2
Source/HLEGraphics/uCodes/Ucode_GBI2.h:515
Function
DLParser_GBI2_MoveMem
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:255
Function
DLParser_GBI2_MoveMem
Source/HLEGraphics/uCodes/Ucode_GBI2.h:264
Function
DLParser_GBI2_Mtx
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:61
Function
DLParser_GBI2_Mtx
Source/HLEGraphics/uCodes/Ucode_GBI2.h:65
Function
DLParser_GBI2_PopMtx
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:84
Function
DLParser_GBI2_PopMtx
Source/HLEGraphics/uCodes/Ucode_GBI2.h:88
Function
DLParser_GBI2_Quad
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:451
Function
DLParser_GBI2_Quad
Source/HLEGraphics/uCodes/Ucode_GBI2.h:471
Function
DLParser_GBI2_SetOtherModeH
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:410
Function
DLParser_GBI2_SetOtherModeH
Source/HLEGraphics/uCodes/Ucode_GBI2.h:427
Function
DLParser_GBI2_SetOtherModeL
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:395
Function
DLParser_GBI2_SetOtherModeL
Source/HLEGraphics/uCodes/Ucode_GBI2.h:412
Function
DLParser_GBI2_Texture
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:425
Function
DLParser_GBI2_Texture
Source/HLEGraphics/uCodes/Ucode_GBI2.h:442
Function
DLParser_GBI2_Tri1
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:535
Function
DLParser_GBI2_Tri1
Source/HLEGraphics/uCodes/Ucode_GBI2.h:555
Function
DLParser_GBI2_Tri2
While the next command pair is Tri2, add vertices
Source/HLEGraphics/uCodesold/Ucode_GBI2.h:570
Function
DLParser_GBI2_Tri2
While the next command pair is Tri2, add vertices
Source/HLEGraphics/uCodes/Ucode_GBI2.h:590
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