* Returns if the last call to either SetLookDirection or * SetUniversalGround had a valid intersection with the target. If so then * other methods such as Coordinate, UniversalLatitude, UniversalLongitude, * etc can be used with confidence. * * @return @b bool True if the look direction intersects with the target. */
| 184 | * @return @b bool True if the look direction intersects with the target. |
| 185 | */ |
| 186 | bool Sensor::HasSurfaceIntersection() const { |
| 187 | return target()->shape()->hasIntersection(); |
| 188 | } |
| 189 | |
| 190 | |
| 191 | /** |