| 1640 | } |
| 1641 | |
| 1642 | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) |
| 1643 | { |
| 1644 | if ((col & IM_COL32_A_MASK) == 0) |
| 1645 | return; |
| 1646 | |
| 1647 | flags = FixRectCornerFlags(flags); |
| 1648 | if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) |
| 1649 | { |
| 1650 | AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); |
| 1651 | return; |
| 1652 | } |
| 1653 | |
| 1654 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; |
| 1655 | if (push_texture_id) |
| 1656 | PushTextureID(user_texture_id); |
| 1657 | |
| 1658 | int vert_start_idx = VtxBuffer.Size; |
| 1659 | PathRect(p_min, p_max, rounding, flags); |
| 1660 | PathFillConvex(col); |
| 1661 | int vert_end_idx = VtxBuffer.Size; |
| 1662 | ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); |
| 1663 | |
| 1664 | if (push_texture_id) |
| 1665 | PopTextureID(); |
| 1666 | } |
| 1667 | |
| 1668 | |
| 1669 | //----------------------------------------------------------------------------- |
nothing calls this directly
no test coverage detected