NSVGimage* handle = NULL; ~Svg(); /** Don't call this directly. Use `Svg::load()` for caching. */ void loadFile(const std::string& filename); void loadString(const std::string& str); math::Vec getSize(); int getNumShapes(); int getNumPaths(); int getNumPoints(); void draw(NVGcontext* vg);
| 2062 | // int getNumPoints(); |
| 2063 | // void draw(NVGcontext* vg); |
| 2064 | static std::shared_ptr<Svg> load(const std::string&) { return {}; } |
| 2065 | }; |
| 2066 | |
| 2067 | inline void svgDraw(NVGcontext*, NSVGimage*) {} |