Note bevy 0.18 has an issue using compressed textures: https://github.com/bevyengine/bevy/issues/21490
Download scene from https://developer.nvidia.com/orca/amazon-lumberyard-bistro (or see link below for processed glTF files with instancing)
Reexport BistroExterior.fbx and BistroInterior_Wine.fbx as GLTF files (in .gltf + .bin + textures format). Move the files into the respective bistro_exterior and bistro_interior_wine folders.

To optionally convert the textures to KTX2 use: cargo run -- --convert. You need kram in your path to do this. It will convert all the textures to BC7 KTX2 zstd 0 using available_parallelism() and update the gltf files to use the KTX2 textures. Or use compress feature with --compress arg to generate compressed textures with mipmaps at runtime. --cache will additionally cache the compressed textures. So to run with cached runtime compression:
cargo run --release --features compress -- --compress --cache
Alternate processed files with instancing (glTF files on discord):
$ claude mcp add bevy_bistro_scene \
-- python -m otcore.mcp_server <graph>