()
| 4541 | } |
| 4542 | |
| 4543 | public static void setUpPosition() |
| 4544 | { |
| 4545 | FloatBuffer floatbuffer = tempMatrixDirectBuffer; |
| 4546 | floatbuffer.clear(); |
| 4547 | GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, floatbuffer); |
| 4548 | floatbuffer.get(tempMat, 0, 16); |
| 4549 | SMath.multiplyMat4xVec4(upPosition, tempMat, upPosModelView); |
| 4550 | setProgramUniform3f(uniform_upPosition, upPosition[0], upPosition[1], upPosition[2]); |
| 4551 | |
| 4552 | if (customUniforms != null) |
| 4553 | { |
| 4554 | customUniforms.update(); |
| 4555 | } |
| 4556 | } |
| 4557 | |
| 4558 | public static void genCompositeMipmap() |
| 4559 | { |
no test coverage detected