()
| 800 | } |
| 801 | |
| 802 | public static void loadShaderPack() |
| 803 | { |
| 804 | boolean flag = shaderPackLoaded; |
| 805 | boolean flag1 = isOldLighting(); |
| 806 | |
| 807 | if (mc.renderGlobal != null) |
| 808 | { |
| 809 | mc.renderGlobal.pauseChunkUpdates(); |
| 810 | } |
| 811 | |
| 812 | shaderPackLoaded = false; |
| 813 | |
| 814 | if (shaderPack != null) |
| 815 | { |
| 816 | shaderPack.close(); |
| 817 | shaderPack = null; |
| 818 | shaderPackResources.clear(); |
| 819 | shaderPackDimensions.clear(); |
| 820 | shaderPackOptions = null; |
| 821 | shaderPackOptionSliders = null; |
| 822 | shaderPackProfiles = null; |
| 823 | shaderPackGuiScreens = null; |
| 824 | shaderPackProgramConditions.clear(); |
| 825 | shaderPackClouds.resetValue(); |
| 826 | shaderPackOldHandLight.resetValue(); |
| 827 | shaderPackDynamicHandLight.resetValue(); |
| 828 | shaderPackOldLighting.resetValue(); |
| 829 | resetCustomTextures(); |
| 830 | noiseTexturePath = null; |
| 831 | } |
| 832 | |
| 833 | boolean flag2 = false; |
| 834 | |
| 835 | if (Config.isAntialiasing()) |
| 836 | { |
| 837 | SMCLog.info("Shaders can not be loaded, Antialiasing is enabled: " + Config.getAntialiasingLevel() + "x"); |
| 838 | flag2 = true; |
| 839 | } |
| 840 | |
| 841 | if (Config.isAnisotropicFiltering()) |
| 842 | { |
| 843 | SMCLog.info("Shaders can not be loaded, Anisotropic Filtering is enabled: " + Config.getAnisotropicFilterLevel() + "x"); |
| 844 | flag2 = true; |
| 845 | } |
| 846 | |
| 847 | if (Config.isFastRender()) |
| 848 | { |
| 849 | SMCLog.info("Shaders can not be loaded, Fast Render is enabled."); |
| 850 | flag2 = true; |
| 851 | } |
| 852 | |
| 853 | String s = shadersConfig.getProperty(EnumShaderOption.SHADER_PACK.getPropertyKey(), "(internal)"); |
| 854 | |
| 855 | if (!flag2) |
| 856 | { |
| 857 | shaderPack = getShaderPack(s); |
| 858 | shaderPackLoaded = shaderPack != null; |
| 859 | } |
no test coverage detected