()
| 5129 | } |
| 5130 | |
| 5131 | public static void beginLivingDamage() |
| 5132 | { |
| 5133 | if (isRenderingWorld) |
| 5134 | { |
| 5135 | ShadersTex.bindTexture(defaultTexture); |
| 5136 | |
| 5137 | if (!isShadowPass) |
| 5138 | { |
| 5139 | setDrawBuffers(drawBuffersColorAtt0); |
| 5140 | } |
| 5141 | } |
| 5142 | } |
| 5143 | |
| 5144 | public static void endLivingDamage() |
| 5145 | { |
nothing calls this directly
no test coverage detected