(World world, float torchFlickerX, int[] lmColors, boolean nightvision, float partialTicks)
| 31 | } |
| 32 | |
| 33 | public boolean updateLightmap(World world, float torchFlickerX, int[] lmColors, boolean nightvision, float partialTicks) |
| 34 | { |
| 35 | if (this.lightMapRain == null && this.lightMapThunder == null) |
| 36 | { |
| 37 | return this.lightMap.updateLightmap(world, torchFlickerX, lmColors, nightvision); |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | int i = world.provider.getDimensionId(); |
| 42 | |
| 43 | if (i != 1 && i != -1) |
| 44 | { |
| 45 | float f = world.getRainStrength(partialTicks); |
| 46 | float f1 = world.getThunderStrength(partialTicks); |
| 47 | float f2 = 1.0E-4F; |
| 48 | boolean flag = f > f2; |
| 49 | boolean flag1 = f1 > f2; |
| 50 | |
| 51 | if (!flag && !flag1) |
| 52 | { |
| 53 | return this.lightMap.updateLightmap(world, torchFlickerX, lmColors, nightvision); |
| 54 | } |
| 55 | else |
| 56 | { |
| 57 | if (f > 0.0F) |
| 58 | { |
| 59 | f1 /= f; |
| 60 | } |
| 61 | |
| 62 | float f3 = 1.0F - f; |
| 63 | float f4 = f - f1; |
| 64 | |
| 65 | if (this.colorBuffer1.length != lmColors.length) |
| 66 | { |
| 67 | this.colorBuffer1 = new int[lmColors.length]; |
| 68 | this.colorBuffer2 = new int[lmColors.length]; |
| 69 | } |
| 70 | |
| 71 | int j = 0; |
| 72 | int[][] aint = new int[][] {lmColors, this.colorBuffer1, this.colorBuffer2}; |
| 73 | float[] afloat = new float[3]; |
| 74 | |
| 75 | if (f3 > f2 && this.lightMap.updateLightmap(world, torchFlickerX, aint[j], nightvision)) |
| 76 | { |
| 77 | afloat[j] = f3; |
| 78 | ++j; |
| 79 | } |
| 80 | |
| 81 | if (f4 > f2 && this.lightMapRain != null && this.lightMapRain.updateLightmap(world, torchFlickerX, aint[j], nightvision)) |
| 82 | { |
| 83 | afloat[j] = f4; |
| 84 | ++j; |
| 85 | } |
| 86 | |
| 87 | if (f1 > f2 && this.lightMapThunder != null && this.lightMapThunder.updateLightmap(world, torchFlickerX, aint[j], nightvision)) |
| 88 | { |
| 89 | afloat[j] = f1; |
| 90 | ++j; |
no test coverage detected