(int frameNum, long time, int r, int g, int b, float baseHeight, WorldRenderer tessellator)
| 167 | } |
| 168 | |
| 169 | private static long renderTime(int frameNum, long time, int r, int g, int b, float baseHeight, WorldRenderer tessellator) |
| 170 | { |
| 171 | long i = time / 200000L; |
| 172 | |
| 173 | if (i < 3L) |
| 174 | { |
| 175 | return 0L; |
| 176 | } |
| 177 | else |
| 178 | { |
| 179 | tessellator.pos((double)((float)frameNum + 0.5F), (double)(baseHeight - (float)i + 0.5F), 0.0D).func_181669_b(r, g, b, 255).endVertex(); |
| 180 | tessellator.pos((double)((float)frameNum + 0.5F), (double)(baseHeight + 0.5F), 0.0D).func_181669_b(r, g, b, 255).endVertex(); |
| 181 | return i; |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | private static long renderTimeDivider(int frameStart, int frameEnd, long time, int r, int g, int b, float baseHeight, WorldRenderer tessellator) |
| 186 | { |
no test coverage detected