(float p_limitTo1_0_)
| 583 | } |
| 584 | |
| 585 | public static float limitTo1(float p_limitTo1_0_) { |
| 586 | return p_limitTo1_0_ < 0.0F ? 0.0F : (p_limitTo1_0_ > 1.0F ? 1.0F : p_limitTo1_0_); |
| 587 | } |
| 588 | |
| 589 | public static boolean isAnimatedWater() { |
| 590 | return gameSettings.ofAnimatedWater != 2; |