(float partialTicks)
| 1542 | } |
| 1543 | |
| 1544 | public Vec3 getPositionEyes(float partialTicks) |
| 1545 | { |
| 1546 | if (partialTicks == 1.0F) |
| 1547 | { |
| 1548 | return new Vec3(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); |
| 1549 | } |
| 1550 | else |
| 1551 | { |
| 1552 | double d0 = this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks; |
| 1553 | double d1 = this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks + (double)this.getEyeHeight(); |
| 1554 | double d2 = this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks; |
| 1555 | return new Vec3(d0, d1, d2); |
| 1556 | } |
| 1557 | } |
| 1558 | |
| 1559 | public MovingObjectPosition rayTrace(double blockReachDistance, float partialTicks) |
| 1560 | { |
no test coverage detected