(float distance, float damageMultiplier)
| 1100 | } |
| 1101 | |
| 1102 | public void fall(float distance, float damageMultiplier) |
| 1103 | { |
| 1104 | if (this.riddenByEntity != null) |
| 1105 | { |
| 1106 | this.riddenByEntity.fall(distance, damageMultiplier); |
| 1107 | } |
| 1108 | } |
| 1109 | |
| 1110 | /** |
| 1111 | * Checks if this entity is either in water or on an open air block in rain (used in wolves). |
no outgoing calls
no test coverage detected