Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the IBlockstate
(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
| 889 | * IBlockstate |
| 890 | */ |
| 891 | public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) |
| 892 | { |
| 893 | return this.getStateFromMeta(meta); |
| 894 | } |
| 895 | |
| 896 | public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) |
| 897 | { |
no test coverage detected