Used to determine ambient occlusion and culling when rebuilding chunks for render
()
| 517 | * Used to determine ambient occlusion and culling when rebuilding chunks for render |
| 518 | */ |
| 519 | public boolean isOpaqueCube() |
| 520 | { |
| 521 | return true; |
| 522 | } |
| 523 | |
| 524 | public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid) |
| 525 | { |
no outgoing calls
no test coverage detected