Used for nearly all game logic (non-rendering) purposes. Use Forge-provided isNormalCube(IBlockAccess, BlockPos) instead.
()
| 356 | * instead. |
| 357 | */ |
| 358 | public boolean isNormalCube() |
| 359 | { |
| 360 | return this.blockMaterial.isOpaque() && this.isFullCube() && !this.canProvidePower(); |
| 361 | } |
| 362 | |
| 363 | public boolean isVisuallyOpaque() |
| 364 | { |
no test coverage detected